Thdoria II is the creator's second attempt at a world. The last one was a lego realm that turned into everyone hating each other then 100s of years of war and hell. This one was planned different. All creatures old and new, were put on this new land to follow what was best in their heart. The map above, is a hybrid of a political and physical map of Thedoria. I go from top to bottom.
Land of the snow elves: The land of the snow elves is a very barren and cold land. Only two major settlements are in there. Both are clusters of temples and momentariness dedicated to knowledge, wisdom, love, lust, magic, and forbidden knowledge that is kept secret to all evil eyes. The snow elves are the guardians of all the creatures of Thedoria.
Urlander The Keeper of all Knowledge
snow peak border: These tall peaks house bandits, and barbarian tribes of plenty. watch towers are on the tall peaks to find any criminals and bad Ora people going over the mountains. At the base are barbarian tribes of orcs, humans, and wild wood elves. They all have a amazonian life style, and are ruled by warlords, who get rights to all males. These tribes all have a different culture but they all are loyal to one another
human tribeswomen of these parts
the sea of sea elves:This is a sea that at first from the shores of the human desertland are clear sunny and smooth. But when you get closer to the shores of the snow elf lands it get's harder and tougher. Only sailors charmed with the necklace of allowance can travel these seas at ease without trouble, and make it back to their families. These seas are dawned with elven mermaids with grace and beauty, that live a hunting and gathering life style. They will as well hunt with packs of dolphins and use them as hunting dogs.
Sea elves hanging around a merchant ship in the southern end of the sea of sea elves.
silvian and wild wood elf forests: These are three patches of forests claimed by the wild and silvian wood elves. The silvian use their land to build massive settlements in trees that are located in the middle of the forest. The north and south wild elves use their forests to create small farming or nomad tribes that align them selves with the other barbaric tribes of the area. While the silvian elfs have their own kingdom that is part of the RojoPais empire. Both Silvian and wild elves hate each other, and have massive feuds.
Ixia(one of the nations of the silivian elves) Wild wood elf warrior
A Ixia Pixia fey guardian Wild wood elf warrior 2
the fey gardens of Ixia Pixia
the bearded isles: These three islands were created by volcano so they have many useful things for dwarves. The dwarves of the islands live in city states that all have a greek styled culture. Clothes, the food they eat, architecture, fashion, military is all based off of ancient greece but with technology from the 1800s.
Walrovia- a dwarf city state on the banks of iron forge island
Walrovia militia men
The ranks and soldiers of The Bearded Isles.
the Rojopais kingdom: This is a very fertile land with many many many large farming communities scattered all over the kingdom. The largest one is the capital of this kingdom. It is called"the city of Eliche" It masses 100 kilometers from the outer gates all the way to the docks. In is middle of the city is the grand palace of the royal Rojo family. They have created a massive empire with the bearded isles, silvian elves, some human kingdoms of no man's land, and very few human and feline nomad tribes. They have a culture based on Renaissance era Spain and Italy. The food, clothing, military tactics, education, arts, language and fashion but with technology from the 1800s.
the city of Eliche A rojopais manor Rojopais commoners
regular soldiers of Rojopais A elite soldier of Rojopais A rojopais galleon
no man's land: This is a large desert divided up by kingdoms and tribes. Gnolls, desert orcs, human, and anthro felines live here. The felines and humans are the only ones with a kingdom. The humans have a Arabian culture while the felines have a ancient Egyptian style culture. (both with similar dress, architecture, education, arts, fashion, food, government, music, and language to the culture) The gnolls(hyena anthros) and desert orcs are mostly robed or nude nomads who align to both sides. Barbaric alliance, and the Rojopais empire. As well as feline and desert human kingdoms align to both sides.
Avrabian musketeer Human Desert tribe folk
Rojopais empire: Rojopais kingdom, silvian elf kingdom, the bearded isles, feline kingdoms(I say about 9), 10 gnoll and orc nomad tribes, desert human kingdoms and tribes(12 in total)
Barbaric alliance: These are basically people who hate the empire and want it to die. southern wood elf tribes, gnoll, and orc nomad tribes, some but very few human desert kingdoms, and feline kingdoms. It's mostly the southern wood elves because any ally of the silvian elves is a enemy of theirs.
neutral: northern wild elves, mountain dwellers, and snow elves.
This feud is only in the south and central end
A little extra: If you want to help please select a kingdom(a red dot) in any of the lands, follow the lore, and create a small kingdom, or tribe. the capital of the Rojopais kingdom in mine."Eliche" as well as all the manors around the city. If you need help please feel free to contact me I plan this to be a RPG world.
For info on RPG battles in my World see here
The rules of battles in ThedoriaI have tweeked how battles are fought in Thedoria so everything is simplified It is a mixture of checkers and Battleship.
The rules for very simple; both sides start off with 100 men(10 checkers) and start attacking their enemy. Once them or their enemy is down to 0 or singles retreat the battle is over.
How to start playing:
step one: challenge someone on a enemies side to battle. They can choose to battle you or surrender. If they surrender it is a automatic victory, and your side takes their land. Same if they get defeated. If you get defeated then the enemy gains your land.
step two: Contact the game master(me) that you want to play a game. I will then message both of you to a note to start playing. (you must have a kingdom in my world to play)
step three: You will all have the same number of checkers(10) They all can take different amounts of damage. (for example infantry can take 3 hit
For info on the animals of Thedoria see here:
The animal creatures of Thedoria IIThe animal creatures of Thedoria are a mixture of mythical and physical creatures. I will go by the certain provinces of Thedoria II.
the true elven lands(snow elf, sea elf, and the silvian elves.) Are the only lands filled with magical creatures for the true elves are the guardians of both physical and spiritual creatures. They as well help the physical and spiritual animals from poachers of these lands. One nation Ixia Pixa(:iconixisnyx: 's nation) shelters all fey from threats.
Only light magic creatures are seen in the elven lands. Dark magic creatures live in the dark realm below the seas of Thedoria.
Snow elvesfrost giantsSnow NayadsSnow fey(Pixies, Fairies, Bogles, and Brownies)artic wolvesArtic faunssnow minotaurssnow centaur frost dragons
water nayadswater spiritswater fey(pixies, fairies bogles, and brownies)water dragons
forest fey(pixies fairies, bogles, and brownies)forest cent
info on roleplaying in my world is here
different types of roleplays in my worldThere will be two types of Roleplays in my world. 1 will be a war RP and the other will be a adventure RP.
This will be a 1 on 1 RP I will play with people who don't like hard strategy RPs. You will create a character using the chart below and I or you will draw it. I shall create a character and we will go on adventures. This might not be used a whole lot since it is 1 on 1 so I can only do it with 1 person.
the chart: You will create a character with this chart. The next will be the info and stats of the character.
races: feline anthro(cat furries), Orcs, Gnolls(dog furries), Dwarves, Rojopais humans(whites), Wood elves, snow elves, sea elves, wild wood elves, and no man's land humans(blacks and arabs).
weapons you can use:choose 2,
Info on some of the history of Thedoria(Antique age) see here:
Magic and Religion in ThedoriaMagic and Relgion in Thedoria.
Magic in Thedoria is very different from magic in other fantasy worlds. It is a skill that can only be unlocked if you open your conscious Having a open conscious means you are more open minded, well control over your anger and lust, and have extensive knowledge of many different skills. This long learning process takes about 10 years for a human, dwarf, feline,gnoll, orc, and wild elves to master. The reason for this is because those races of Thedoria have a closed conscious, and only care for war and fulfilling long grudges. Though humans, and dwarves have one part of their conscious fully unlocked. This the knowledge of many different skills. This is how Dwarves and humans are the leaders in technology, right behind snow elves of course. Though snow elf technology is focused on the greater good ;and not war and violence. True elves(silvian elves, snow elves, and water evles) are b